dota
Everything You Want To Know About DotA Allstars,DotA Guide, DotA Map Versions, Patches, DotA hero, DotA, DotA item, DotA strategy, Dota movie, Dota video, Dota replay
Goto page 1, 2, 3, 4, 5, 6, 7  Next
DotA Allstars 6.66b map
Posted by lionel319 @ Wed 27 Jan, 10, 05:27PM under Map Version

Dota 6.66b Changelogs - Dota-Allstars 6.66b Complete Changelogs.

To download the map, check the Dota-Allstars 6.66b post.

* Fixed a major exploit recently discovered

* Recoded Bounty Hunter's wind walk damage bonus as to not require two seperate attacks to trigger his new passive

* Some Doombringer nerfs:



- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45


* Readjusted the Divine Rapier pickup rules to prevent some abuses.

If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. If an enemy acquires the rapier, it same rules as the previous version. Here are the complete rapier rules to clarify:
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.


* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.

* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.

* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)


* Various map optimizations
* Fixed an old recipe fusing exploit with leaver items that could result in crashes
* Fixed Essence Shift on units that change form
* Fixed a couple of bugs with Dark Pact debuff
* Added replay data for creep kills/denies (at time intervals,
format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)
* Fixed various tooltips
* Fixed gold not being split after using -unlock when someone leaves via -kickafk
* Fixed being able to -unlock while a switch vote is ongoing
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
* Fixed some -CD language text issues as well as some missing parser information
* Fixed Arcane Ring recipe purchase hotkey
* Fixed some potential Basher bugs on some levels of Spirit Bear
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off
* Fixed a bug with -switch when you have Rapier (that you don't own) on you
* Fixed a few other misc minor bugs

Enjoy the brand new Dota 6.66b :)

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 352 view(s) | Static Link
DotA Allstars 6.66 map
Posted by lionel319 @ Thu 14 Jan, 10, 01:37PM under Map Version

Heroes

Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

Beastmaster
- Wild Axes now properly hits invisible units

Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6


Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

Dirge
- Added Aghanim's Scepter for Undying.

Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
Scepter Upgraded Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


Doom Bringer
- Reworked and rebalanced most of his abilities

Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35

New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

Old Scorched Earth:
====================
Large aoe castable.

MS Bonus: 10/15/20/30%
AS Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps

Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
AOE: 700

New Scorched Earth:
====================
Temporary effect around you. Earth is scorched wherever you are walking.

MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30

Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
AOE: 600

Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100

Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70


New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110

Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 90/80/70


Earthshaker
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


Enchantress
- Movement speed increased from 295 to 305
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant's slow effect duration decreased from 7 to 5.5 seconds

Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13


Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1

Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24

Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable

Ogre Magi
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

Queen of Pain
- Scream of Pain now effects Decrepified units

Spirit Breaker
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
- Charge of Darkness decreased manacost from 120 to 75
- Charge of Darkness cast mechanic reworked

Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed

Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus damage attack count increased from 6 to 7
- Familiars now have a small (160) ranged attack instead of melee
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5

Items

Aghanim's Scepter
- Added Undying and Earthshaker

Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it

Force Staff
- Double clicking force staff now acts as if you clicked on yourself

Maelstrom & Mjollnir
- Increased max bounces from 3 to 4

Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%

Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain

Game Play and Cosmetics

* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
* Fixed the teleport effects sometimes being visually on an angle
* Fixed Nightcrawler status buff text format
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137459)
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137459)
* Added an visaul effect when Eclipse misses to help players keep track (109017)
* Phantom Assassin images now have the proper fade visual effect (114120)
* Improved Eyes In The Forest cast animation (95740)
* Added new visual effect for Flesh Golem (51874)

* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

Bugs Fixes

* Fixed a few areas where you could get stuck in using TP scrolls
* Fixed Malefice not reliably working if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of map until you release it
* Fixed Ice Blast debuff from overriding Time Lapse
* Fixed some Dark Pact bugs
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly at high attack speeds
* Fixed Murloc sometimes not attacking the pounced target
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
* Fixed some mac specific bugs

 

[Download map here

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 282 view(s) | Static Link
DotA Allstars Map Version 6.65
Posted by lionel319 @ Thu 24 Dec, 09, 10:11PM under Map Version

 

New agility hero (Murloc Nightcrawler)


Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.


Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.


Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60


Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120


- New intelligence hero (Ancient Apparition)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito


Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.


Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.


Alchemist
- Reworked Unstable Concoction


Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Not Channeling



Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7


Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)

Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.


Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

Furion
- Force of Nature's Treants now have 33% spell resistance

Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

Leshrac
- Movement speed increased from 300 to 310

Medusa
- Stone Gaze cooldown increased to 100

N'aix
- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

Silencer
- Base damage modified a little from 39-61 to 43-57

Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

Warlock
- Upheaval cooldown increased from 20 to 65 seconds

Visage
- Reworked hero (124153)


Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.


Gravekeeper's Cloak:
====================
Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.


Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy


Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce




- Added a new recipe item (Urn of Shadows)

Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10


Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.


Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)




* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26



* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)




* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs

 

[Download map here]

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 541 view(s) | Static Link
Hero Remake For Visage
Posted by lionel319 @ Mon 07 Dec, 09, 05:33PM under Map Version

Hmmmmmmm .............

 

Seems like IceFrog is gonna remake Visage ............

Will it for the next up coming map release of Version 6.65?

or maybe later?

Here's the original post by IceFrog. If you have any nice idea or suggestion on Visage, do feel free to participate in the post discussion :)

 

Looking for some discussion on Visage. No specific format required yet. Interested in hearing about are what aspects you enjoy about him and what aspects you don't. If you have any ability ideas that you think might fit in a partial remake, feel free to discuss it here as well.

 

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 349 view(s) | Static Link
DotA Allstars 6.64 OMG map
Posted by lionel319 @ Wed 25 Nov, 09, 08:54AM under Map Version

 

Directly quoted from here :-

Dota 6.64 OMG 1.04d Map. After waiting few weeks, the Dota 6.64 OMG map is now released by Bob. This is a fun map in which you can play DotA Heroes with random or selected skillsets in Dota 6.64 OMG. Try and play this awesome DotA moded map, you will surely get addicted to it, Check the details and download link of this map:

Dota OMG Details:
Dota OMG is the map based on one of latest DotA Allstars map (currently 6.64), with one big change — heroes allowed to have any ability.
There are two ways to change hero's skill set — random or abilities draft. Every of them can be activated using it own mode, which must be writen with other game modes.

Random Mode:
can be activated by typing -ra with other game modes; more interesting and fun games are with -ardm mode, so blue player must type -ardmra like gamemode

Abilities Draft:
can be activated by typing -ad with other game modes.

 

You can download the map from the original site

========================================

 5FBGX22AHNY7

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 2640 view(s) | Static Link
Disfal the Nightcrawler - Stats, Spells and Attributes
Posted by lionel319 @ Thu 12 Nov, 09, 02:04PM under Map Version

 

Disfal the Nightcrawler - Stats, Spells and Attributes

This is the latest hype, the latest new hero of the most anticipated up coming map 6.65.

Found this from the original post forum over here.

Do check out the original post and participate in their forum discussion.

 

 

Disfal the Nightcrawler by GVS aka _bb_

PLEASE VOTE ON THE CONCEPT


_____________________________________________________________________________
CHANGE LOG:
12/31/2008 - Hero created
12/31/2008 - Added the Story, Hero Combos, Synergies, and Items(2:00PM here in Philippines)

_____________________________________________________________________________

INTRODUCTION

IPB Image
Summon Nightcrawler

Disfar is came from the tribe of the Murlocs from the lands of Felwood. The Undead Legions conquered their habitats and turned them into bases. The nightcrawler is the only one who have escaped in the terror of the lich king's army. He joined the Sentinel for him to have revenge on the death of his tribe and family. The nightcrawler can turn invisible when night, allowing him to spy his enemies. He can throw flashbangs in a certain range to blind his enemies and prevent them from attacking. The Scourge shall know the true anger of the Nightcrawler.

Strength - 17 +2.00
Agility - 24 +2.80(Main Attribute)
Intelligence - 18 +1.55

Learns Nightclawler's Flashbang, Corrosive Scales, Night Crawl and Death Stab

Attack range of 100
Movement speed of 300

_____________________________________________________________________________
HERO INFORMATION


Alliance: Sentinel
Theme: Nightcrawlers
Role: Killer

IPB Image
Disfal, the Nightcrawler

Starting Hitpoints:= 150 + (Strength * 19); 150 + (17 * 19) = 473
Starting Mana:= Intelligence * 13; 18 * 13 = 234
Starting Damage: 39-50
Starting Armor:=Agility/7; 24/7 = 3.4

_____________________________________________________________________________
HERO ABILITIES

IPB Image

Nightcrawler's Flashbang

The night crawler will throws a flashbang in an area to damage, slow enemy units by 35% and to prevent them from attacking. The flashbang last for 2.5 seconds.

Level 1 - Deals 120 damage and has a 200 AOE.
Level 2 - Deals 200 damage and has a 240 AOE.
Level 3 - Deals 280 damage and has a 270 AOE.
Level 4 - Deals 330 damage and has a 300 AOE.

Cooldown: 30 seconds
Mana cost: 100/110/120/130

The casting time is 1 second.
The casting range is 400


IPB Image

Corrosive Scales


Allows the Nightcrawler to be scaly. Gives a chance to reflect the percentage of the received damage of the nightcrawler in an area near him.

Level 1 - 10% chance to reflect the 120% of the nightcrawler's received damage.
Level 2 - 10% chance to reflect the 150% of the nightcrawler's received damage.
Level 3 - 10% chance to reflect the 180% of the nightcrawler's received damage.
Level 4 - 10% chance to reflect the 200% of the nightcrawler's received damage.

Passive

IPB Image

Night Crawl

The nightcrawler will become permanently invisible when night. The invisible will removed when the nightcrawler attacks, use a skill or when day comes.

Level 1 - The nightcrawler becomes invisible when night. Has 8 seconds fade time.
Level 2 - The nightcrawler becomes invisible when night. Has 7 seconds fade time.
Level 3 - The nightcrawler becomes invisible when night. Has 6 seconds fade time.
Level 4 - The nightcrawler becomes invisible when night. Has 5 seconds fade time.

Passive

IPB Image

Death Stab


When the nightcrawler attacks in front it will deal a bonus damage but when it attacks from the rear, the attacked one will be slowed by 30%.

Level 1 - adds a bonus 25% of damage.
Level 2 - adds a bonus 50% of damage.
Level 3 - adds a bonus 75% of damage.

Orb Effects do not stack

Hero Combo
_____________________________________________________________________________

IPB Image + IPB Image
When you are invisible can easily use the skill, Nightcrawler's Flasbang to your enemies.
IPB Image + IPB Image
Flashbang can slow and prevent the attack of enemies. In this state, you can deal a bonus damage when you attack in front.

Hero Synergies
_____________________________________________________________________________

Best Allies:
IPB Image
The ultimate of Balanar can make the Nightcrawler permanently invisible.
IPB Image
Rikimaru can use his smoke screen followed by the nightcrawler's flashbang
IPB Image
While Disfar is invisible, Ish'kafel can buff him the ion shell so that he can purely damage enemies.

Prone to:
IPB Image
When Balanar use the Darkness, he can never see the nightcrawler. Disfar can flee from the rage of Balanar.

Worst Enemies:
IPB Image
Rooftrellen can see invisible units.

Hero Items
_____________________________________________________________________________

IPB Image
This is for IAS
IPB Image
For Disfar to have a life steal. Disfar cannot wield items which have orb effects.
IPB Image
You can damage units near you per second.
IPB Image
For enemies to have no escape.
IPB Image
This is for increase agility and for to have evasion.




This post has been edited by gvs1992: Dec 30 2008, 11:21 PM
Like this post? Share it!
| | | | | | | | |
1 comment(s) | 1532 view(s) | Static Link
DotA Allstars 6.65 Map, with new hero - The NightCrawler?
Posted by lionel319 @ Wed 11 Nov, 09, 11:10AM under Map Version

IceFrog recently said something about the next up coming release of map 6.65.

Nothing was mentioned, only a video was posted in his blog.

And here's the video...





Hmmmm .............. NightCrawler?

Makes me think of the NightCrawler that we see in X-men 3,

The one that made a very strong entry appearence when the movie starts ......

the one that can teleport anywhere, and become invisible...........

 

Interesting ...........

Here's a brief introduction quoted from Wiki .............

Nightcrawler (Kurt Wagner) is a fictional character, a comic book superhero in the Marvel Universe. He has been associated with both the X-Men and Excalibur, originally appearing in graphic novels published by Marvel Comics. Created by writer Len Wein and artist Dave Cockrum, he first debuted in Giant-Size X-Men #1 (May 1975).

A mutant, Nightcrawler possesses superhuman agility, the ability to teleport, invisibility in deep shadows, and adhesive hands and feet. His physical mutations include blue fur, two-toed and -fingered feet and hands (not including thumbs), yellow eyes, and a prehensile tail. In Nightcrawler's earlier comic book appearances he is depicted as being a happy-go-lucky practical joker and teaser, and a fan of swashbuckling fiction. A German, Nightcrawler is Catholic and while this is not emphasized as much in his earlier comic book appearances, in later depictions Nightcrawler is more vocal about his faith.

Since his inception, Nightcrawler has had a regular presence in Marvel-related comic books and video games. He has featured in a small number of the 1990s X-Men animated series episodes and was a regular on its successor, X-Men: Evolution. In 2003, he was a major character in the film X2, and was portrayed by Alan Cumming. In 2006, IGN rated Nightcrawler at #7 on their list of Top 25 X-Men from the past forty years.[1] In 2008, Marvel rated their top ten X-Men of all time. Nightcrawler ranked #4 on their list.[2]

Nightcrawler is originally stated to be from a small village called Winzeldorf in the German state of Bavaria.[3] In the X-Men animated series, it is said to be Neuherzl,[4] and in the movie X2, he makes repeated references to his time in the Munich circus, though it is never explicitly specified from where he originated.

 

For the full spells and stats, go here

 

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 4057 view(s) | Static Link
DotA Allstars 6.64 AI map
Posted by lionel319 @ Sun 25 Oct, 09, 09:49PM under Map Version

 

DotA Allstars 6.64 AI map

This map was updated by BuffMePlz.


Note that you need to upgrade your warcraft 3 to 1.24 patch version.

You can achieve that by installing this exe file. It will automatically helps you upgrade your Warcraft 3 to 1.24 version.

 

DotA-Allstars 6.64 AI 0.213 Download Links
Dota 6.64 AI 0.213 via MegaUpload
Dota 6.64 AI 0.213 via MediaFire
Dota 6.64 AI 0.213 via RapidShare

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 1357 view(s) | Static Link
DotA AllStars Map 6.64 For 6v6
Posted by lionel319 @ Mon 19 Oct, 09, 09:47AM under Map Version

 

DotA AllStars Map 6.64 For 6v6

 

I don't think it's an official map, as i don't see it in the official site.

Nonetheless, for those that are interested in giving it a try, 

of those people that always have more than 10 people who wanna go out for a DotA session during every day's lunch, this map might do the wonders.

No more sour faces for not enough slots.....

no more trembling hands ......

no more "u go, i go, u deng, i deng, koyak" stuff ......

Get the map from here.

 

 

Like this post? Share it!
| | | | | | | | |
0 comment(s) | 783 view(s) | Static Link
DotA AllStars Map Version 6.64
Posted by lionel319 @ Thu 15 Oct, 09, 10:03PM under Map Version

 

DotA AllStars Map Version 6.64

 

Changelog 6.64
Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer affects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked
Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)


Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS


Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35


* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.


* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.


* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available
Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)


* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone




Download the map here.




Like this post? Share it!
| | | | | | | | |
0 comment(s) | 775 view(s) | Static Link
Goto page 1, 2, 3, 4, 5, 6, 7  Next
Search

Back to TextMalaysia Home
TextMalaysia.com is Powered by TinyMCE

Subscribe to this blog
RSS Feed for dota.textmalaysia.com

 Click here to subscribe. The above rss is outdated.

If you would like to be notified whenever there is an update in this blog, enter your email address here:



Categories
Archive




Visitors since Nov '09

© TextMalaysia is a free blogging service powered by WSATP