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Posted by lionel319 @ Wed 04 Nov, 09, 10:12PM under Sentinel Hero
Here is the suggested skill build:
C. Item Build Starting items ($200): 1. chicken ![]() Next items ($600): 1. Bottle ![]() CORE items ($2200): 1. Boots Of Travellers 2. Bottle ![]() Late Game FINAL Items:- 1. Boots Of Travellers 2. Bottle 3. Guinsoo 4. Shiva Guard / BKB 5. Manta Style ![]() ![]() ![]()
Same early game, just farm. Don't do anything fancy or dangerous. Once you got your 600 gold, send your chicken to bring you your bottle. That's the time when you get aggressive !!!!!
Here, I'll share with you how you can do that. It's just my style, you can have your own if u feel more comfortable with it. With practice, I believe it shouldn't be too much of a hassle. 1. Do you know that the chicken has 2 command keys? 2. "E" is the command key to send your chicken back to base. 3. "T" is the command key to send your chicken to transfer any item to you. ..... and with these, now, all you need to do is to assign your hero to CTRL 1, and assign your chicken to CTRL 2.
In order to achieve that, utillise your spells (lasEr and heaT seeking missile) to harras your enemy, together with the unlimited refill from your bottle+chicken combo, so that they need to go back home, and you can farm as freely as possible. You early game ends once you have obtained your Boots Of Travellers.
D2b. Mid game: Now is the time for you to really shine. Remember, the earlier you get your Boots Of Travelers, the better for your contribution towards the entire team. If everything goes well, you shouldn't have much problem getting your Boots Of Travelers around level 10. Now, you main task now is to:-
Whenever your you are out of mana, just tele back to base to refill, and restart the whole procedure again. When you see that a lane is empty, and there seems to be not much help needed at this moment, you can always tele there, and cast (marCh of the maChines --> Rearm --> marCh of the maChines) to farm fast, then tele back to base to regen + refill your bottle again. The keyword here is FAST !!! You just wanna fly there, cast all your spells to clear the creep wave as fast as possible, then fly back to base. You want to avoid getting caught by enemy. You are still a glass canon now. You need to clear creep FAST, and get out of that area IMMEDIATELY. So, again, let's go thru your main task/goal that you need to achieve during mid games:-
D2c. End game: End game is all about pushing and huge ganks. You should have your Guinsoo / Shiva / Euls by now. Once you have your end game items with you, you no longer need to tele back to regen every time you cast a set of spells. You mana pool should be able to take the huge mana consumption by now. It should be able to last you for a few sets before your mana pool is being depleted. You are indeed a multi-lane pushing machine. With your marCh of the maChines and Shiva, you can clear a single save of creeps in seconds. Let's your team mate push 1 lane, while you hope from lane to lane. Meet them up together when the anticipate huge gank push is about to happen, Cast all your spells + items during team fight. Then run away to hide, Rearm , and repeat the entire procedure again.
E. Summary: Well, here are a few things that you have to remember while playing tinker. Once you've mastered the essence of it, you should be able to enjoy playing him in all levels of game. 1. Non-stop harrasing your lane enemy with (lasEr and heaT seeking missile) and your chicken+bottle refill combo. 2. Farm very very fast for your main CORE item 3. Mobility is the key. As a rule of thumb, you shouldn't be caught standing still at one place for more than 1 minute!!! (unless u are ganking/pushing) 4. You shouldn't be concern at your mana at all time. Mana shouldn't be a concern to you. Whenever you are thinking and afraid of mana insufficient, you are not playing Tinker the right way. 5. Whenever you see your team mates being gank, immediately tele there to help. DO NOT HESITATE. I repeat. DO NOT HESITATE. A slight delay of 3-5 seconds of hesitation would means life and death for your team mates. You shouldn't be afraid of dying at all. If it means saving your team mates by you dying, by all means, DO IT!!!
Here are some Replays of Tinker:-
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Posted by lionel319 @ Fri 16 Oct, 09, 03:57PM under Sentinel Hero
DotA Allstars Hero Guide for Morphling
Here is the suggested skill build: 4. morph(D) , actually I personally DO NOT up this skill, not until I find myself having TOO HIGH hp. Take this skill only when you find yourself need to swap some stats between Agility <=> Strength. Normally, I'll only up this skill one level, when I find myself having too much strength, and need to swap it into Agility to give more Damage power. Use it to:-
C. Item Build Starting items ($600): 1. Circlets x 2 2. Clarity x 1 3. Tango x 2 ![]() ![]() ![]() ![]() ![]() Mid Game (CORE) items ($3400+): 1. Wraith Band x 2 2. shoe 3. Perseverenve 4. teleport scroll ![]() ![]() ![]() ![]() ![]() Late Game FINAL Items:- 1. Wraith Band x 2 2. Power Threads 3. Perseverenve 4. teleport scroll 5. Manta Style ![]() ![]() ![]() ![]() ![]() ![]() Luxury Items:- 1. Butterfly 2. Diffusal Blade ![]() ![]()
D2b. Mid game: Once you've got your Perseverence and Shoe, you can start participate and help out in ganks more often. When any of your team mates are in trouble, teleport there, and help them out. It will be very helpful if you are able to kill the enemies in those ganks and gain an upper hand in your overall team levels and golds. Here's the role that you have to play during mid games:-
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Posted by lionel319 @ Tue 29 Sep, 09, 12:18AM under Sentinel Hero
Tauren Chieftain - Cairne Bloodhoof
Here is the suggested skill build: C. Skill Build 1. anCentral Spirit 2. echo sTomp 3. anCentral Spirit 4. echo sTomp 5. anCentral Spirit 6. earth splittEr 7. anCentral Spirit 8. echo sTomp 9. echo sTomp 10. Natural order 11. earth splittEr 12. Natural order 13. Natural order 14. Natural order 15-24. Attribute Bonus 16. earth splittEr Brief explanation to skill builds: 1. anCentral Spirit , you definitely need this first. The extra bonus damage is awesome, not to mention it helps you harras while at the same time, farm in your lane. 2. echo sTomp will be the next spell to be maxed. Together with your anCentral Spirit, you can start roaming the map and help in ganks once you have both spells at (when u are at level 2). 3. I really don't see any reason why Natural order should not be taken first instead of Attributes. 80% reduction in magic+physical resistance in insane! Get this first instead of Attribute bonus. 4. earth splittEr is taken every time when available. There shouldn't be much debate on this one.
C. Item Build Recommended Item Build: Starting items: 1. Bottle Mid Game (CORE) items: 1. 2 x Bracers 2. Bottle 3. shoe 4. teleport scroll ![]() ![]() ![]() ![]() ![]() Late Game FINAL Items:- 1. 2 x Bracers 2. Bottle 3. Power Threads 4. teleport scroll 5. Battle Fury
D2b. Mid-Late game: (Level 6-25) Basically, there's not much difference in your playing style once you've get your ulti. You main role is to initiate in a battle/ganks, unleash all your spells, and rush in to dish out insane splash damage.
E. Combo Now here's the bread and butter part of the entire guide. This section/skill is what makes or break you as an effective Tauren Chieftain player. Let's be honest. Tauren is a hero which:-
Here's how you pull out your combo:- Hide in somewhere which can not be seen/found by your enemies ..... 1. click anCentral Spirit at a strategic location. You want your spirit to appear in a place whereby it will stun most of the enemies when u do you stun. It has a 1000 range, so, you don't need to walk up close to you enemies. You can always hide behind trees and cast it right away. 2. once u see your spirit, immediately cast your echo sTomp. You must make sure that at the 1.4second cast time, you shouldn't move, or be disabled, or else your echo sTomp will be canceled. 3. once you pulled off your stun, immediately cast your earth splittEr towards the direction of the enemies. You DO NOT have to walk towards them, just cast. It has a 1600 range. DO NOT worry about whether it will his your enemies, as it will SURELY hit them (if your team mates are not noob, and that they do not awaken your enemies by hitting them), because the stun last a freaking 5 seconds. 4. Once you've casted your earth splittEr, DO NOT WAIT!! Run towards your enemy and DO NOT HIT your enemy ...... yet. Wait until your earth splittEr has exploded, then only start hitting the enemy. By this time, your spirit should have merged 2-become-one with you, allowing you to have insane bonus damage.
Sometimes, you do not even need your ulti to gank. You are still a very effective ganker with only your anCentral Spirit and echo sTomp. An INSANELY 5 second stun is perfectly synergistic with a lot of team mates. Here're just a few to be named. The possibilities are huge. I'll leave that for you guys to explore it yourself. A very good anCentral Spirit and echo sTomp 5 second stun combo is perfect for:- 1. Enigma to slowly walk up and position himself for a perfect Rose + Black Hole combo ..... and the list goes on and on ......
F. Summary Here are the DOs and DON'Ts ........ DONT DO TAG : guide, dota, hero, walkthru, item, build,
Related Post / Replay / Video:- http://dota.textmalaysia.com/asia-dota-championship-round-3-starsboba-vs-razer-cgc-match-1.html Like this post? Share it! |
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Posted by lionel319 @ Thu 24 Sep, 09, 10:13PM under Sentinel Hero
The are basically 2 possibilities of playing the enchantress. 1st, either u go jungling, or if no one else wants solo, you take a solo lane. No matter which choice u take, it is still very important to get Enchant as your first spell. If you are jungling, immediately Enchant the highest level creep of the camp and start whacking the rest. If you are soloing in a lane, immediately Enchant the range creep, and use the range creep together with u, for last hitting. Nature's Attendants is taken at level 2 just in case something abnormal happened, and at least u still have a heal to keep you in your lane, while u use your chicken to bring you clarity potions. Untouchable is taken at level 4, not because it is useful, but rather, we needs to get this up as fast as possible. It's not that useful during early games as most of the damages comes from spamming spells, but we still need to get it max up pretty soon around mid game. Nature's Attendants mana consumption is way too taxing for you, and further more you don't need more than level 1 of it at early games. That's why Untouchable is taken here. B. Item Build Recommended Item Build: Starting items: ![]() ![]() ![]() That's all you need. You do not need to go back to base because you have Nature's Attendants. If you are out of mana, just send those clarity potions with your chicken. Early game items: ![]() ![]() ![]() ![]() Once you've got your bracers, you are practically quite beafy, and are capable of participating in ganks effectively. without much death (if you play carefully) Core Items ![]() ![]() ![]() ![]() ![]() These will be your core items (Orchid). Most of the time, you will be able to get your Orchid somewhere around mid game, where u have your level 2 Impetus, and a couple of levels of Nature's Attendants. You shouldn't have much problem with your mana at this time, and you should be able to help your team in DPS, and healing after the battle quite well. Luxury Items ![]() ![]() ![]() ![]() + ==> or ![]() If the game still hasn't come to an end, then you have a choice to choose. If your team needs more tanker, you can get a heart, and tank quite well together with your Nature's Attendants and Impetus. If your team needs more disabler/fire power, then Guinsoo is definitely the choice. C. Walkthrough by game stages: C1. Early game: Your early game is broken into 2 choices. Either u are given a solo lane, or u are jungling. If you are given a solo lane, I would suggest that you play the safe game, focus on Enchant the range creep, and take all the last hit of the creep. But if you are jungling, then you already can start ganking, even as early as level 1. This depends on your luck too. Whenever you get a good creep (a creep which has disable, furblog's thunder clap, centaur's hoof stomp, the other creep which can ensnare), ping your ally on that lane, and control your creep and disable the enemy. Even if you can't kill him, you should be able to damage/scare him, and give your ally in that lane to have an easier time in farming. Your early game should end once you get your Impetus. C2. Mid/End game: D. Conclusion: 1. Roam the entire map. 2. Keep ganking and killing in Early/Mid games. 3. Stay with team and push. 4. Your greatest enemy of all time ==> ![]() Related Post / Replay / Video:- |
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Posted by lionel319 @ Wed 05 Sep, 07, 06:36PM under Sentinel Hero
Here is the suggested skill build: C. Skill Build 1. Frost Arrow 2. Silence 3. Frost Arrow 4. Attribute Bonus 5. Frost Arrow 6. Marksmanship 7. Frost Arrow 8. Attribute Bonus 9. Attribute Bonus 10. Attribute Bonus 11. Marksmanship 12. Attribute Bonus / Silence / Trueshot Aura 13. Attribute Bonus / Silence / Trueshot Aura 14. Attribute Bonus / Silence / Trueshot Aura 15. Attribute Bonus / Silence / Trueshot Aura 16. Marksmanship 17 - 25. Attribute Bonus / Silence / Trueshot Aura Brief explanation to skill builds: 1. Frost Arrow is you main skill, to harras, in early game. The mana is really negligible. Use it to harrass / kill / chase down your enemy. Remember to use Animation Cancelling (AC) [will be discussed later] 2. One level of Silence is for the safety if u are facing some nasty nukers early on. Feel free to swap it to stats if there isn't a need of it. 3. Attribute Bonus is prioritised instead of Trueshot Aura because you need to get all the extra attribute in acheiving your survivability/arrow spamming. Trueshot Aura hardly gives you any noticable damage at this early stage. 4. You can start level up your Trueshot Aura only on 2 condition. 1) you already got your 1st main item (butterfly), or 2) your team is already start having heavy 5v5 pushes and your team consists of 1 or 2 range Damage Dealer (besides u of course). C. Item Build Recommended Item Build: Starting items: 1 ring of regen + 1 clarity potion + 1 tango 1. Mask Of Death 2. Power Thread Brief explanation to item builds: 1. Start off with a 1 clarity + ring of regen + 1 tango. 2. your 1st main important goal is to quickly farm up to Mask Of Death. Once you have this item, you will have no problem farming up to your first core damage item if everything goes well. 3. The reason for getting Mask as early as possible is because it allows you farm neutral creeps onces u have this item. Your hp will be regained in a whole chunk if Marksmanship kicks in early. 4. Your main goal is to concentrate on farming up your 1st core item (butterfly). Core items: 1. Butterfly 2. Power Thread 3. Any Damage item / survival items (up to you, based on your discretion) Brief explanation to item builds: 1. Butterfly, in a no brainer for all agility heroes. Works well and synergy extra well with Drow because of her Marksmenship + Trueshot. 2. Marksmenship gets kicked in faster 3. Trueshot grants the additional 28% damage to the additional +agility from Butterfly. 4. Later on, buriza is for the Criticals. With your insane attack speed + Damage enhanced from Trueshot, be prepared to see huge red numbers flying all around the enemy's head. D1. Skill Analysis 1. How do you use Frost Arrow to harras/kill/chase enemy? During your early stage of the game, you should remember NEVER to cast this spell in AUTO mode. You should manual click it, and then target on the enemy as you would with any other single targetted spell. By doing so:- a. You won't draw fire from the creeps, as the creep will not engage you because u are actually counted as using a spell, not hitting the enemy. b. You will be able to Animation Cancel and move up faster, catching up with fleeing heroes. With auto casting, you can't do that. 2. How do you use Animation Cancelling to catch up with your enemy? Easy. 1. Click + 'R' for frost arrow, then click on an enemy. 2. Immediately right click on the ground. 3. Repeat steps 1->3 until enemy is dead. By doing so, you will be able to move IMMEDIATELY after you have casted your Frost Arrow, instead of being paralized for a short period of time before gaining command again. 2. How/When to use Silence? 1. Use it whenever you see someone approaching u. Most of the time, when people run up to u, they are actually trying to spam u with their spells, only to find out that they can't, becuaase they are silenced. Proceed to land a few hits on them while they are still panic and trying to run back. This should give u the extra edge. 2. Before a gangbang/5v5 push. When the initiator on your team starts his move, this should be the right time to run up and immediately cast Silence on the enemies so that they are prevented from unleashing their deadly spells for a brief moment while your team create the necessary havoc to them. D2. Walkthrough by game stages: D2a. Early game: Pick any lane. Just remember that your early game goal is to mainly get your Mask Of Death ASAP. Remember, early stage is not a time for you to show off. Your main goal is to FARM + SURVIVE. D2b. Mid game: You should atleast have your eaglehorn with you right now. You can start participating in ganks, but still, that is not your main priority. Your main concentration is still to quickly farm up to your MAIN DAMAGE ITEMS. Clearing creep camps should be short work to you by now after your attack speed increases with your items. Participate in ganks only if your ally needs your Silence/Slow and call for your help. D2c. Late game: Now is the time for a serious 5v5 push. Wait for your team initiator to initiate the battle. Immediately cast Silence, and then start to attack. By now, you should be leaving your Frost arror to Auto cast mode. E. Conclusion Drow Ranger is a pretty easy hero to use, as long as you managed to survive and farmed up to your items. Your success heavily depends on your survivability during early stage, and how well you can farm. Of course, you need a good team as well as a good initiator/tanker in your team for you to unleash your damage :)
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Posted by lionel319 @ Wed 15 Aug, 07, 09:24AM under Sentinel Hero
EarthShaker's Guide ![]() ![]() ================================================================================ Quick Reference Section Skill Build: 1. Fissure 2. AfterShock 3. Fissure 4. AfterShock 5. Fissure 6. Echo Slam 7. Fissure 8. AfterShock 9. AfterShock 10. Enchant Totem 11. Echo Slam 12. Enchant Totem 13. Enchant Totem 14. Enchant Totem 15. Attribute Bonus 16. Echo Slam 17 - 25. Attribute Bonus Item Build: ![]() ![]() ![]() ![]() ![]() ![]() Final Item Build: ![]() ![]() ![]() ![]() ![]() ![]() ================================================================================ Table of contents: A. Introduction: Doom’s Basic Information B. Skill Build C. Item Build D. Strategy D1. Skill Analysis D2. Walkthrough by game stages: D2a. Early game D2b. Mid game D2c. Late game E. Conclusion A. Introduction: EarthShaker's Basic Information ![]() Range: 128 | | Move Speed: 290 | Primary: STR Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8 Damage: 46 - 56 | HP: 568 | Mana: 208 HP Regen: 0.9 | Mana Regen: 0.65 Attack Speed: 1.5 (+ 12% IAS) | Armor: 2.7 EarthShaker's Strength: 1. Great Disabler (3 stun spells) 2. Hero Killer 3. No problem farming EarthShaker's Weaknesses: 1. Avoid Silencer/Silencing spell at all cost. B. Skill build: Fissure (F) ![]() Slams the ground with the Raigor's mighty totem, causing the ground of around 1600 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds. Level 1 - 125 damage, 1 second stun. Level 2 - 175 damage, 1.25 second stun. Level 3 - 225 damage, 1,5 second stun. Level 4 - 275 damage, 1.75 second stun. Mana Cost: 125/ 140/ 155/ 170 Cooldown: 15 Enchant Totem (E) ![]() Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. Level 1 - 50% increased damage. Level 2 - 100% increased damage. Level 3 - 150% increased damage. Level 4 - 200% increased damage. Mana Cost: 50 Cooldown: 8 Aftershock (A) ![]() The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. Level 1 - 25 damage, .3 second stun. Level 2 - 45 damage, .7 second stun. Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun. Mana Cost: N/A Cooldown: N/A Echo Slam (C) ![]() Raigor sends shockwaves within 500 AoE shooting through the ground, dealing damage ricocheting to targets within 500 AoE for additional damage. Level 1 - 200 initial damage, 27 echo damage. Level 2 - 275 initial damage, 37 echo damage. Level 3 - 350 initial damage, 57 echo damage. Note: Enemy corpses can reflect echo damage, i.e. if Echo Slam is used in an area which 3 units and 2 corpses are present, each unit will receive the initial damage + 5 echo damage. Mana Cost: 145/205/265 Cooldown: 150/130/110 Here is the suggested skill build: C. Skill Build 1. Fissure 2. AfterShock 3. Fissure 4. AfterShock 5. Fissure 6. Echo Slam 7. Fissure 8. AfterShock 9. AfterShock 10. Enchant Totem 11. Echo Slam 12. Enchant Totem 13. Enchant Totem 14. Enchant Totem 15. Attribute Bonus 16. Echo Slam 17 - 25. Attribute Bonus Brief explanation to skill builds: 1. Fissure is you main skill, to harras, to wear down enemy's hp for the final kill, to farm, to escape gank, everything, all in one. 2. AfterShock Enhance your Fissure's damage is used correctly. 3. Enchant Totem is just for the extra stun + damage from aftershock. You can just take 1 level instead of getting all 4 level. 4. There shouldn't be any question on passing out Echo Slam. Why Fissure??? Fissure is a vary good farming skill. Once you have got your arcane ring, you can virtually cast it on every creep wave and clear creeps fast. How do you do that? 1. Hit the creep which is not targetted by your own creeps. 2. when 2 enemy creeps are in yellow, cast your FISSURE. 3. This is the important part. The best scenario is to hit your FISSURE so that i kills the 2 yellow creeps, and hit the range creep, and also hit the enemy hero, thus harrasing them as well. 4. Add another hit to the enemy range creep, and 'kaching'...... u've just earned yourself 3 creep kill in less than 5 sec. 5. Don't forget to refresh your Arcane ring whenever it is ready. Why no Enchant Totem early ??? Why take AfterShock first ??? Enchant Totem is just for the extra stun. During your early stage, your enchant totem hardly deals any significant damage. Compare to AfterShock, which gives you extra damage beside the fact that it is a passive spell, i believe AfterShock is a better choice to go. You don't need the extra stun, as u already have a very good one (FISSURE). Fissure + AfterShock, together with some clarity will help u farm better and faster on obtaining your MAIN items, which will be your Arcane Ring + Blink Dagger. Enhance totem won't be able to do that as effective as the formet mentioned. C. Item Build Recommended Item Build: Starting items: 1 ring of regen + 2 clarity potion 1. Arcane Ring 2. Blink dagger Brief explanation to item builds: 1. Start off with a 2 clarity and a ring of regen. You can also substitute your ring of regen with some tangos/sapphire instead. It's up to you, but i would suggest to get at least 2 Clarity potion. 2. your 1st main important goal is to quickly farm up to an arcane RING. Once you have this item, you will have no problem farming up to a blink dagger if everything goes well. 3. Blink Dagger is the most important item for you. Without it, your efficientcy will drop from 100 -> 10. No doubt. D1. Skill Analysis 1. How do you do your COMBO during Big Team clash / when u are trying to go for single/double/triple kill. This is the part where you have fun. You would need your Blink dagger for this. a. Try to wait for the correct timing. Best if u could at least blink into a huge group of enemy creeps together with the hero. b. Try to possition yourself so that u blink into and place where u can at least stun 2-3 enemy heroes. c. Once u blink in, quickly press C(echo slam) -> E(enchant totem) -> F(fissure) -> Arcane Ring Some people disagree that Echo slam should be cast first. Here's the reason why i cast Echo slam first. You might get stunned / silenced / anything could happened after u blink in, and if u dun cast Echo slam first, and accident happened (and yes , they do happen, often), u might get killed, without even be able to unleash your ulti. That is really a bad thing. So, Echo Slam should be casted first. The next thing to cast is Enchant Totem. why? Because, Enchant Totem gives you the extra time to think and see properly where and how u should cast your following spell to the best possible way, which is your FISSURE. You blink in, cast Echo slam, then without 2nd thought, u press E (enchant totem). Between the time u press "E" and "F", this gives your more than enough time to see, evaluate, think, and aim properly where u should cast your FISSURE effectively so that the enemy heroes won't be able to retreat/ enemy allies won't be able to reach the stunned heroes to help, etc ...
Like this post? Share it!D2. Walkthrough by game stages: D2a. Early game: Pick a side lane. If you can have a solo, it would be best. But if you couldn’t you can still live with it. At level 5, you should have already got your Fissure level 3. Do the farming trick like i said, hit the healthy creep, when 2 creeps turn yellow, cast fissure so that it kills the 2 yellow creeps, hit the range creep, and hit the enemy heroes. Consume your clarity potion. Once you hit level 6, If there is a chance, walk up / from behind when a fresh group of creeps arrive. Cast your Echo Slam, then immediately cast fissure. Make sure the enemy hero is within your AfterShock range so that your Echo Slam will be able to stun him and deal extra damage. Even if u won't be able to kill him, you would have gotten yourself all the creeps kill, and sent your enemy hero back. This would have bought you enough time to farm freely, and consume your last Clarity Potion. By the time he makes a come back, you should have gotten yourself your 1st important item, the Arcane ring (if u managed to kill him and get a 1st blood). D2b. Mid game: Mid game it your farming time, and ganking time. You should have gotted your Arcane ring by now. Farm hard on your lane. Remember the steps:- - Hit creep - Fissure creeps + range creep + Enemy hero - Hit range creep (u will get 3 creep kill per creep wave, AT LEAST) - Arcane Keep repeating ...... Once you've got your blink dagger, you can start help in ganks more effectively. You can also start go hunting and get kills more easily. D2c. Late game: Your role right now is to be your team's INITIATOR. You are the one that starts the fight in a battle. You team depends on your action to start a fight. You have to read you enemy's mind, know when is the right time to blink right in the middle and unleash all your spells to create havoc to them. Once you've done that, you will have to take and tank all the damage for your team so that your team mates can do the rest of the job. Most probable, u will die. E. Conclusion Earth Shaker is very fun to use. Get use to hearing these phrases like "Double Kill" ..... "Triple Kill" ....... HOLY SHIT !!!!!!! Comments and feedback are most welcome. ![]() Related Post / Replay / Video:- http://dota.textmalaysia.com/malaysia-semi-final-game-2-ksmy-vs-cybertime.html http://dota.textmalaysia.com/some-nice-videos.html |
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Posted by lionel319 @ Mon 09 Jan, 06, 01:35PM under Sentinel Hero
![]() ![]() Furion - The Prophet Range: 600 | | Move Speed: 295 | Primary: INT Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9 Damage: 39 - 53 | HP: 473 | Mana: 273 HP Regen: 0.76 | Mana Regen: 0.85 Attack Speed: 1.44 (+ 15% IAS) | Armor: 4.1 ![]() Sprout (T) Sprouts a ring of trees around an enemy unit, trapping it in place. Level 1 - Lasts for 3 seconds. Level 2 - Lasts for 3.75 seconds. Level 3 - Lasts for 4.5 seconds. Level 4 - Lasts for 5.25 seconds. ![]() Teleportation (R) Teleports to any explored point on the map. Level 1 - 60 second cooldown. Level 2 - 50 second cooldown. Level 3 - 40 second cooldown. Level 4 - 30 second cooldown. ![]() Force of Nature (F) Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage. Level 1 - Raises 2 Treants for seconds. Level 2 - Raises 3 Treants for seconds. Level 3 - Raises 4 Treants for seconds. Level 4 - Raises 5 Treants for seconds. ![]() Wrath of Nature (W) Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Level 1 - Deals 140 base damage. Level 2 - Deals 180 base damage, hits a few extra targets. Level 3 - Deals 225 base damage. There has been lots of build to furion. Some build him as a hardcore push, while others make him a hero killer. I prefer a little bit of both. I like to have the best of both worlds. That's why I make him a hybrid. Without further Adeau, let's proceed, shall we? Early Stage (Level 1-7) Skills:- 1. Force Of Nature 2. Stats 3. Force Of Nature 4. Stats 5. Force Of Nature 6. Stats 7. Force Of Nature (Why this skill build? Why no teleport and sprout? - Because you won't be teleporting to anywhere in those early games. U have chicken to deliver staff to you. - You don't need sprout, as you won't be doing any hero killing, yet. GangBangs won't happen this early.) Items(1400):- 1. Chicken (225) 2. Ring Of Basilus (sobi mask(325) + Ring of Protection(175)) 3. Headress Of Rejuvenation (Ring of regen(375) + Wood Branch(75) + scroll (225)) GamePlay:- Before you leave for your mid lane, this is what u should do. Put a point at Force Of Nature, Cast it at the trees, and command those trees to the 2 rune spots at the river. Buy a chicken, go to your mid lane. Once your trees reached the rune spots, command them to explode further inside the woods of the enemy's teritory (as shown below in green arrows). ![]() Why? I will tell you later during the mid stage how this will actually help in pocketing you some easy kills. Once the 1st wave of creeps are spawned, u should have enough gold to buy a sobi mask (325). Use your chicken to deliver it to you. You should be already standing beside the 1st defence tower of yours, and by this time, your Force Of nature's cooldown should be down. Cast it. Wait for your creeps to reach you. When they clash, command your 2 trees to join in the battle. Control the trees properly. You shouldn't be worrying too much on furion. Let him auto attack the creeps, while u controlling your 2 trees. Make them attack the enemy heroes. When they run back, dun chase. Command your trees back and attack those creeps. When they return to battle, again control your trees and attack those enemy heroes and harras them. Pushing Technic:- Just Remember. Use your Force Of Nature whenever it's cooldown is ready. When you managed to push your creeps over to the enemy's tower, command all your trees to attack the tower. When enemy heroes come and disturb, just assign 2 trees to attack them. Shooo them away while the other 3 trees keep on attacking the tower. After 2-3 waves, i believe the 1st enemy tower should be down. Mid Game (Level 8-16) Skills:- 8. Teleport 9. Sprout 10. Sprout 11. Sprout 12. Teleport 13. Sprout 14. Wrath Of Nature 15. Wrath of Nature 16. Wrath Of Nature Items(1400 + 3880):- 1. Euls Sceptop (staff wizardy(1000) + void stone(900) + robe magi(450)) 2. Power Threads (Boots(500) + glove(610) + scroll(420)) Hero Killing:- Once you've got one point in teleport, and your Eul's sceptor, you can now start hunting for heroes. If you managed to get your eul's faster, then you may consider in upgrading your teleport skill once you've got your euls. One thing to keep in mind though. Not all heroes are your target. You have to pick and choose your target wisely. This is how it works. 1. Choose your target. (Not all heroes are your meal. You need to choose wisely. Go for those heroes which has no disable/stun/blink. Access your target wisely. If he is 2-3 levels higher than u, then don't go. If he has Higher damage/attack speed than you, then dun go. Think properly before you go. If their heroes out numbered you, don't go.) 2. When u see the chance, teleport there. (Don't just teleport there. Think of which spot is the best place. Some heroes have AOE stun, which u don't want to teleport anywhere near him. Most of the time, i would just teleport myself between the enemy hero and his excape route.) 3. Sprout him. Hit him a few times. 4. Cyclone him when he is about to run out of sight. (Do not cyclone him once your sprout wears off. You still have time. Eul's range is quite far. Hit hit a few more time, and just before he is about to disappear in the fog, cyclone him. You will be able to get in 1-2 more hits by doing so, and at the same time, allowing more time for your Sprout to cooldown.) 5. Cast Force Of Nature to surround enemy / distract enemy creeps / block excaping path. (Command all your trees to surround your enemy hero. Place your trees so that your enemy hero is between you and your trees, thus, putting him in a difficult possition to excape even in the opposite direction. Just make sure your trees are just next to the enemy hero so when he drops down from the cyclone, your trees can whack him) 6. Sprout enemy again, and whack. (If you follow the steps correctly, you will be able to sprout the enemy hero TOGETHER with your trees inside it, thus making it taking damage from you normal hits as well as your trees. Finish off the enemy with Wrath of Nature if he isn't dead, and are in the red hp region.) Notice that furion can only teleport to explored regions? Now this is where the usefulness of the initial 2 trees that we've just sent out to explore within the forest of enemy side. Most of the time, you might happen to see clashes between heroes in the river at the runes region. A lot of times, the wining hero will get away with red/orange hp. If that happens, he will most likely run back to fountain thru the forest path. This is where your potential kicks in. Immediately teleport a few units ahead of the enemy hero. Wait for him. Do the above 6 hero killing steps, and with a little bit of luck, u will get a kill, because the enemy hero would most probable have used up all his spells and his hp is low. End Game (Level 17-25) Skills:- 17. Stats 18. Stats / Teleport 19. Stats / Teleport 20. Stats / Teleport 21. Stats / Teleport 22. Stats / Teleport 23. Stats / Teleport 24. Stats / Teleport 25. Stats / Teleport Items(1400 + 3880 + 14525):- 1. Oblivion staff (Robe Magi(450) + quater staff(1150) + sobi mask(325)) 2. Guinsoo (Oblivion + Guinsoo + scroll(900)) 3. MKB (Quater staff(1150) + Deamon edge(2600) + scroll(1600)) 4. Cystalys (Claws(600) + BroadSword(1200) + scrol(1000)) 5. Burize (Cystalys + DeamonEdge(2600) + Scroll(750)) GamePlay:- The End game is mostly about pushing. With the correct items, Furion can actually make short work on towers/rax. Use your Wrath Of Nature whenever it's cooldown is done. Teleport to an unattended lane immediately and push as hard as possible for 2-3 waves, then stay back, wait for a while, and teleport to another lane and do the same thing. I highly suspect that there would be any lone wanderers around in the map right now, but if there is, then teleport there and stop him if u can. Your guinsoo works as fine as your Eul's, or maybe better. Although it's disable is shorter, if allows your to hit the enemy while they are disabled, unlike euls. Pushing:- During this stage of game, i suppose you've got all your items, thus, mana won't be a problem to you. Once you've pushed into enemy's base, people find it hard to get trees to cast Force Of nature. A nice trick would be, cast your sprout on any unit. Immediately, cast Force Of Nature. You will get your 5 trees spawned immediately. Normally during this part of game, time is very crucial. You do not want to walk all the way, cast trees, and group all of them in again for the push. This is slow. Conclusion And that should conclude my sharing of how i play furion. Any suggestions / feedbacks are most welcome :) Overall Skill Built:- 1. Force Of Nature 2. Stats 3. Force Of Nature 4. Stats 5. Force Of Nature 6. Stats 7. Force Of Nature 8. Teleport 9. Sprout 10. Sprout 11. Sprout 12. Teleport 13. Sprout 14. Wrath Of Nature 15. Wrath of Nature 16. Wrath Of Nature 17. Stats 18. Stats / Teleport 19. Stats / Teleport 20. Stats / Teleport 21. Stats / Teleport 22. Stats / Teleport 23. Stats / Teleport 24. Stats / Teleport 25. Stats / Teleport Overall Items:- ![]() ![]() ![]() ![]() ![]() ![]() |
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Posted by lionel319 @ Mon 12 Dec, 05, 06:03PM under Sentinel Hero
![]() ![]() Luna Moonfang - The Moon Rider Range: 325 | | Move Speed: 320 | Primary: AGI Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.65 Damage: 33 - 39 | HP: 435 | Mana: 208 HP Regen: 0.7 | Mana Regen: 0.65 Attack Speed: 1.33 (+ 22% IAS) | Armor: 4.1 ![]() Lucent Beam (C) Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. ![]() Moon Glaive (G) Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 40% damage loss, per unit. Level 1 - Luna hits 2 enemies with every attack. Level 2 - Luna hits 3 enemies with every attack. Level 3 - Luna hits 4 enemies with every attack. Level 4 - Luna hits 5 enemies with every attack. ![]() Lunar Blessing (L) Nearby ranged units gain the power of the moon. Level 1 - Increases base ranged damage by 6%. Level 2 - Increases base ranged damage by 13%. Level 3 - Increases base ranged damage by 20%. Level 4 - Increases base ranged damage by 27%. ![]() Eclipse (E) Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna. Level 1 - Summons 4 Lucent Beams. Level 2 - Summons 7 Lucent Beams. Level 3 - Summons 10 Lucent Beams. Early Game (lvl 1-6) Items (1570) 1. Chicken (225) 2. Mantle (150) 3. Cilclet (185) 4. Sobi Mask (325) 5. Null Talisman (185) 6. Boot Of Speed (500) Skills 1. Lucent Beam 2. Stats 3. Lucent Beam 4. Stats 5. Lucent Beam 6. Eclipse Reasoning Lucent beam is Luna's main skill. Your ultimate(Eclipse) depends heavily of it, and so, we would want to upgrade this spell ASAP. The reason i choose stats against Luna Blessing / Moon Glaive is because:- 1. Stats give you more hp, mana to spam lucent beam. 2. Glaive doesn't help u farm early stage. Your damage isn't that great, yet. 3. Blessing doesn't help you in increasing your mana/hp. You need more mana for harassing/experience denying/killling. Game Play Choose any lane, preferrably a solo lane. You need to get to lvl6 as fast as possible. When u have lvl2 Lucent, cast it once on enemy hero. When you have lvl3 lucent, cast it again on the same hero. Just stay back and leech experience. Don't die if possible. If at lvl 6, your lane has only one single enemy, then you can go for the kill. If 2 enemies, your ultimate can't kill either of them. Hero Killing Hide. Wait for hero to come near to your tower. Timing is the key to success. When you see enemy creeps only left one, run towards your enemy from behind. Immediately press e (Eclipse) and then c (lucent beam) on hero. Give in chase if he's still alive. Mid Game (lvl 7-16) Items (7100) 1. Claymore(1400) 2. blade of agility (1000) 3. Lothar (1400) 4. Point booster (1200) 5. Vitality booster (1100) 6. Enegy booster (1000) --->Soul booster Skills 7. Lucent Beam 8. Stats 9. Stats 10. Stats 11. Eclipse 12. Glaive 13. Glaive 14. Glaive 15. Glaive 16. Eclipse Reasoning Once you've got your First damage item (Claymore +21 damage), you can now put substitute your Stats with Glaives. I normally got it at arouns level 11, and so, i will gradually up my Glaives at lvl12. With 5 stats on you on your earlier stage, you can now semi spam your lucent, and have quite a tough hp to take on some pain. Game Play Basically still the same as of early stage. Just keep in mind that, although your eclipse says that you can churn out 7/10 lucent beams, the most an enemy hero will get beamed is only 4 times. That means, at lvl2 and lvl3 Eclipse, if there's only one single enemy hero near you and you casted eclipse, only 4 beams will hit him, while the rest will be gone wasted. Soul booster makes you tougher, and be able to spam your lucent beams easier. The reason for it is because without it, you won;t be able to use your Eclipse-Refresh-Eclipse combo later on during end stage. Hero Killing Once you've got your lothar, you will be able to kill heroes easier. When you've spotted a single wonderer, just wait for the right timing (when the enemy creeps left around 1-2), activate your WW on lothar, and sneak behind him. Eclipse, and immediately cast Lucent beam on h im, and attack. If he's not a strength hero with high hp, 9 out of 10 he will be dead. If he's a high hp strength hero, you should keep on casting lucent beam on him. Wears down his hp to around yellow/half, then only sneak behind him and eclipse. End Game (lvl 17-25) Items (15225) 1. Void Stone(900) 2. Ring Of Health (875) 3. Robe of Magi (450) 4. Quater Staff (1150) ---> Got your Oblivion staff 5. Refresher scroll (1850) ---> Got your Refresher 6. Mystic Staff (2900) --->Aghanin Sceptor , your panther grows torns. Skills 17. Stats 18. Stats 19. Stats 20. Stats 21. Stats 22. Blessing 23. Blessing 24. Blessing 25. Blessing Reasoning Heroes now will be not as tou-hu-fa(fragile) as before, and most probable, they are sticking together, thus making it a must for a Refresher. Making luna a battle luna is, to my humble opinion, err... just not my type. Farming won't be a problem for you. You would probable be noticing that with Glaives, you can almost get all the golds for the entire wave. When pushing towers, DO NOT hit the creeps. AIM at tower, your glaives will clear all the creeps for you. (Point to note* If your enemy has a lot of disablers, it is wise to get a BKB) Game Play Same thing, except that you will be most of the time, sacrificing for your team. When during 5v5, everyone gathers in mid lane, activate your WW when your team engage with the enemy (Note here, if they have wards / Gems, it's good to get a Blink Dagger<2150> ). Blink / WW into the middle of the battle (of course when all creeps are cleared), do the Eclipse-Refresh-Eclipse combo. Of course, if your team doesn't consists of noobs, they will do the finishing for you, and make your sacrification a very worth it one. Most of the time, you will be dead, killing none of the heroes, but in return, you have thinned out all the enemy's hp, and most probable help your team to get a 5 total kill on all enemy heroes. This will greatly help them in pushing during end games whereby it normally takes around 1 min or 2 to ressurect. Hero Killing Normally during this stage, there won't be any solo wanderer. Just in case there's any rambo wandering and farming, go ahead and eclipse him. If he's a strentgh hero, do the eclipse-refresh-eclipse combo. Most hero can't take that kind of punishment :) Summary That's all for now. That's how i play luna :) I have actually tried out luna getting lothar and blink dagger. Maybe it might reduce the numbers of death on my count. Blink in, eclipse-refresh-eclipse, then WW out. I will try that out. :) |
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Posted by lionel319 @ Wed 30 Nov, 05, 01:45PM under Sentinel Hero
Ok. As i promised some of you guys that i'm gonna come up with more newbie-user-friendly hero guide, here it is, the Sniper. :) ![]() Ok. Let's take a look at the stats first before going any further. Kardel Sharpeye - The Dwarven Sniper Range: 550 | | Move Speed: 290 | Primary: AGI Str: 16 + 1.4 | Agi: 28 + 2.4 | Int: 12 + 2.6 Damage: 43 - 49 | HP: 454 | Mana: 156 HP Regen: 0.73 | Mana Regen: 0.49 Attack Speed: 1.22 (+ 28% IAS) | Armor: 3 ![]() ScatterShot (C) Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-35 physical damage in a 200 area of effect. Level 1 - 8 Pellets. Level 2 - 12 Pellets. Level 3 - 16 Pellets. Level 4 - 20 Pellets. ![]() Headshot (O) A shot to the head deals bonus damage and stuns for a short duration. Level 1 - 30 damage, 25% chance. Level 2 - 30 damage, 30% chance. Level 3 - 40 damage, 35% chance. Level 4 - 50 damage, 40% chance. ![]() Take Aim (E) Passively enhances the range of Kardel's rifle. Level 1 - Adds 55 range. Level 2 - Adds 110 range. Level 3 - Adds 165 range. Level 4 - Adds 220 range. ![]() Assassinate (T) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage at 1500 range. Level 2 - Deals 505 damage at 2000 range. Level 3 - Deals 655 damage at 2500 range. ok. 1st question. Why do i think sniper is a newbie friendly hero? Basically, the answer lies on all his pros:- Pros 1. Long range hero 2. Easy farming spell 3. not much micro manage needed Cons 1. Low Health 2. Slow Ok now. My build here is not the most powerful damage hero killing type, nor is it going to concentrate on spamming your spells 24/7. It's a hybrid build of allowing you to spam your spells as when needed for farming/hero killing, while at the same time, keeping you safe and alive on countless occations. Let's go thru the skill build and item build now. Early Game (lvl 1-8) Skill Some people up headshot early (for the extra damage), some people up take aim (for the extra range for safety purposes). I opt for stats (+2 to agi/int/str). Reason behind is, it gives you the extra health neede to sustain more injuries, while at the same time, giving you enough mana to spam your ScatterShot to earn easy money on creeps, thus, allowing you to obtain your items faster. This is crucial. And so, this is how the skill build looks like 1. ScatterShot 2. Stats 3. ScatterShot
Like this post? Share it!4. Stats 5. ScatterShot 6. Assasinate 7. ScatterShot 8. Stats Item You need to out level your enemies, as u really relly heavily on your stats to survive and to create chaos. In order to do that, u need to stay on your lane for as long as you could. How to achieve that? Easy. Start of with a chicken, then go to your lane. In a 5v5, u have just enough money for a chicken. Once u get the chicken, go straight to your lane. Just right about the 1 wave of creeps are spawned, u have enough money to buy yourself a sobi mask. Get it. USE YOUR CHICKEN. Your next item should be Void Stone, and then Robe of Magi, and Staff Of Wizardy to complete your Eul's. During the journey, if you get any damage, just use chicken to buy health potion, and send it to you and consume it. :) 1. Chicken (225) 2. Sobi mask (Once u have the money) (325) 3. Void Stone (900) 4. Robe of Magi (450) 5. Staff Of Wizardy (1000) *IMPORTANT*. I believe during lvl1-5, you should be harrasing your opponents with scatter shot, or hit him with your normal shots. Try your best to get him damage below 300hp. Use as much of your scatter shot and direct hits to achieve that. Just right before you you are about to reach lvl6, direct your chicken to get you 1-2 clarity potion. Normally, enemies will no fall back when they see that you don;t have enough mana to cast your Assasinate. This is the most important point. Once u reach lvl 6, pick up the clarity potion from chicken and consume it, beware not to let your opponent see it. Once you get enough mana for the assasinate spell (175), cast it. Even if you dun get the first kill, it will experience deny your opponent, thus giving your the edge on leveling against him. You still win :) Mid Game Skill Ok. Mid game, you should be aiming to farm/kill heroes. Check out on each enemy heroes on your map. When u see heroes with low hp, try to set up a gang bang with your ally on that lane to get the enemy hero killed. Go in together, draw a few shots, and finish of with your assasinate. You should know what hero you can charge right in, and which one that will rip your ass apart. Experience will tell you that. 9. Stat 10. Stat 11. Assasinate 12. Stat / HeadShot / Take Aim 13. Stat / HeadShot / Take Aim 14. Stat / HeadShot / Take Aim 15. Stat / HeadShot / Take Aim 16. Assasinate From level 12-15, it's actually your choice of upgrading your skills. It actually all depends on what you want. If you are looking for more damage, then go ahead with HeadShot. Take aim gives you the range, with lvl 4, your range will be at 750, the longest in DOTA history, even the tree throwing the stones can't reach you. :) Still, i have to say this, Experience will tell you which spell you need to upgrade. Trust your instinct :) Item As for item wise, I believe if you have been chased a lot by your enemy, u have particularly used up all your cyclone charges in your eul's. Therefore, it's now high time for you to get another mean of excape, the Lothar Edge. After you've got that, complete your Eul's to Guinsoo for More Spamming of ScatterShot + Assasinate. 1. Blade Of Alacrity (1000) 2. Claymore (1400) 3. Lothar Edge Scroll (1400) 4. Robe of Magi (450) 6. Quatter Staff (1100) -> Becomes Oblivion Staff with your Sobi Mask 7. Guinsoo Scroll (900) Final Stage (lvl 17-25) Skill Skill build from here on is judgemental. It's either Stats / Headshot / Take Aim. Experience. Hahahahahaha :D Upgrade your skills base on your intuition. Item From now on, It's basically up to you to get what you want. I have a variety of choise over here that you can choose from. 1. Monkey King Bar 2. Crystalys / Buriza 3. Eye Of Skadi 4. Sange & Yasha Farming Skills Easy for Sniper. Just stay back, be a coward. DO NOT go head on with your enemy heroes. Stay back. Wait for creeps from both party to engage and u opened 2 fires, then cast your ScatterShot. I can 100% Guarantee that you will get at LEAST 2 creeps per wave. I normally get 3-4 creeps, and when lucky, i get ALL. imagine. 50gold per creep, 5 creeps will give you around 250 gold per creep wave. Hero Killing There's no way you could kill a hero with a single snipe. People are not that stupid u know? What i can say is, use your ASSASINATE on hero whenever it's cool down is ready. Wear his hp down. The cooldown on your ultimate is the FASTER in dota history. Spare your scatter shot for farming. When you are gang banged, quickly cyclone/sheep any of the hero. and run back to your fountain like a bapuk (unless u have confident in killing them). When u have your lothar, turn on your lothar and run. That if the reason why u should use your assasinate from afar to thin away the fat hp of your enemies before they come close to you. It will make your killing much more easier when their hp is lower. Cappish ? :) Well, basically, that's all about it. Happy trying, and shoot if you have any questions. Comments / Flammings are welcomed with WIDE open arms :) |
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Posted by lionel319 @ Tue 15 Nov, 05, 06:33PM under Sentinel Hero
![]() Well, have been playing with this guy quite a lot for the previous weeks. Done quite some research on him. I personally feels that he is quite a hero killer, at the same time, a great farmer. Overall, a very balance all-rounded hero i would say. Well, I personally love heroes with spells that helps in my farming. Reason is that i suck at farming :p The hang of getting the last hit on creeps never seem to be in hand with me. Anyway, let me share with you how i use him :) First of all, the stats :p ![]() Yurnero - The Juggernaut Range: 100 | | Move Speed: 290 | Primary: AGI Str: 19 + 2.2 | Agi: 22 + 2.85 | Int: 14 + 1.4 Damage: 46 - 50 | HP: 511 | Mana: 182 HP Regen: 0.82 | Mana Regen: 0.57 Attack Speed: 1.33 (+ 22% IAS) | Armor: 2.1 ![]() Blade Fury (F) Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds. Level 1 - Deals 80 damage per second. Level 2 - Deals 100 damage per second. Level 3 - Deals 120 damage per second. Level 4 - Deals 140 damage per second. ![]() Healing Ward (G) Summons a Healing Ward that heals a nearby units' life. Lasts 25 seconds. Level 1 - Heals 1% of hit points per second. Level 2 - Heals 2% of hit points per second. Level 3 - Heals 3% of hit points per second. Level 4 - Heals 4% of hit points per second. ![]() Blade Dance (C) Yurnero's cunning blade gives him a chance to deal double damage on each attack. Level 1 - 10% chance. Level 2 - 18% chance. Level 3 - 26% chance. Level 4 - 36% chance. ![]() Omnislash (N) Quickly move around the battlefield, slashing many enemies. You become invulnerable while Omnislashing. Level 1 - Attacks 3 times. Level 2 - Attacks 5 times. Level 3 - Attacks 8 times. Let's start, shall we? Skill Build 1. Blade Fury (BF) 2. Stat 3. BF 4. Stat 5. BF 6. OmniSlash 7. BF 8. Stat 9. Stat 10. Stat 11. OmniSlash 12-15. Blade Dance 16. OmniSlash 17-25. Stats / Healing Ward Item Build 1. Perseverence 2. Power Threads 3. Lothar Edge 4. Linken Sphere 5. Monkey Bar / S&Y / anything Farming Trick First of all, i wanna upgrade my BF as fast as possible, It's the ultimate farming tool for me. This is what u should do. Position yourself right in the middle of the enemy range and melee creeps. Then activate BF. You should do this Once you have lvl2 BF and as soon as the spell is castable. What should u buy for 5v5 ap? Nothing. Maybe if u wan, just get 1 clarity potion (for mana) and 1 saphire (for hp). Keep on doing the farming trick I just mentioned just now, and by no time, u should have enough money to get your void stone/RingOfHealth. If u are constantly harrased , then get ring first, else, get Void first. Keep on farming until u make your perseverence. Hero Pawning Trick When u see a hero coming, run towards him. Activate your BF, and then click beside the enemy hero. Be cautious. DO NOT click on hero, as if u do, the enemy creeps will all ATTACK you (unless that is what u intent to do). Now, there's only 2 possibilities. Either the hero runs, or if he's clever, he will circle around the creeps. If u see him running away, follow him (while u are still spining). Once Spinning cools off, immediately cast your omnislash. You get one kill :) If he circles around the creep, then still, follow him, circling around the creeps, but occasionally try to get some kills from the creeps by moving yunero around the enemy hero and enemy creeps. Healing Wards This item is cool. You should be your own judge in when u should get this skill upgraded. Some tips on this. You can make the ward follows you. How? Place the ward on ground, then select the ward, and right click on the target. The ward now will follow wherever the targer goes. When u have this skill upgraded, immediately place a ward before u engage in a battle. You will be surprise how good this skill is. At level 4, it heals 100% of your hp.
Like this post? Share it!Yupe. Basically that's all i can think of. Comemnts are definitely welcome. :) |
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Useful Links Sentinel Guides:- - Zues - Troll Warlord - Jah'Rakal Scourge Guides:- - Crixalis, Sand King - Bone Clinkz - Barathrum, Spirit Breaker - Terrorblade, Soul Keeper - Lucifer, Doom Bringer - Axe - Slithereen Guard - Sladar
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