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Dota Allstars map version 6.57
Posted by lionel319 @ Tue 18 Nov, 08, 04:51PM under Map Version

 

Download the map from http://www.getdota.com

 

6.57b:
=======
* Fixed a few critical bugs that could cause some abilities to malfunction

0 comment(s) | 85 view(s) | Static Link
Dota Allstars map version 6.57
Posted by lionel319 @ Wed 12 Nov, 08, 10:27PM under Map Version

DotA Allstars 6.57
[download from http://www.getdota.com]

 

Version: 6.57
Category: Official Maps

Description:
DotA Allstars 6.57
=========================
DotA Allstars 6.57 Changelog
=========================
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center 

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18 

* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset 

* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

0 comment(s) | 174 view(s) | Static Link
DotA Skills, Kills and Thrills
Posted by lionel319 @ Wed 29 Oct, 08, 07:40PM under Misc

 

DotA Skills, Kills and Thrills! - by theoriginaljz


 






0 comment(s) | 125 view(s) | Static Link
DotA Map 6.56
Posted by lionel319 @ Tue 14 Oct, 08, 10:45AM under Map Version

(Get the map from http://www.getdota.com) 

 

 

* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly 
 
* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit 
 
* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll

0 comment(s) | 170 view(s) | Static Link
Soul Keeper / Anti Mage - the Female Version
Posted by lionel319 @ Sun 12 Oct, 08, 04:18PM under Misc



I'm Blind, not Deaf ...................

(It's from here)




0 comment(s) | 224 view(s) | Static Link
Azgalor - The Pit Lord
Posted by lionel319 @ Fri 10 Oct, 08, 10:43AM under Scourge Hero



 

 




Here is the suggested skill build:

C. Skill Build

1.
Firestorm
2.
piT of malice
3.
Firestorm
4.
piT of malice
5.
Firestorm
6. Dark Rift
7.
Firestorm
8.
piT of malice
9.
piT of malice
10.
Expulsion
11.
Dark Rift
12.
Expulsion
13.
Expulsion
14.
Expulsion
15-24.
Attribute Bonus
25.
Dark Rift


Brief explanation to skill builds:

1.
Firestorm is a no brainer. It's your farming tool that gets you all the items. It helps you farm from far far away, preventing you from getting harrased. Max it out ASAP.

2.
piT of malice is maxed next. This is a wonderful disabling skill which works on even hero that is magically imuned. In simple terms, It means that even hero with avatar/BKB will be entangled.

 

3. Expulsion is a nice skill which works on corpses. The more corpses there is, the more damage and stuns. We leave this out till mid game as during the early stage of the game,Firestorm is sufficient for our farming.

4. Dark Rift is taken till level 2. Level 1 allows u to only tele to buildings. Level 2 allows u to tele to ally units, while the difference between Level 2 and Level 3 is only a 1 second delay.


 




C. Item Build

Recommended Item Build:


Starting CORE items:
NOTHING !!!
Yes. NOTHING !!!

1. Void Stone
2. Ring Of Health
3. Ultimate Orb
4. Shoe
5. Tele scroll


Late Game FINAL Items
:-
1. Battle Fury (if carrier) / Linken (if tanker)
2. Power Treads / Boots of Traveller
3. Skadi
4. Mekasm / Assault Cuirass

5. Heart (if tanking) / Buriza (if carrying)
6. Tele scroll

Explanation to item builds:

1. Perseverence is for you to stay on your lane to keep farming up to your items. It is your MAIN item regardless of whichever path (tanker/carry/support) you are taking.

2. BOT / Power treads, i personally prefer BOT. If your team mates is holding up their lanes well, you can get your power treads, but if u are ganking around (which u should be, because of your 3 powerful spells), then BOT is the one to get.
3. The first Ultimate Orb is basically for you to be able to perform better in ganks, because with the orb, it adds a bit of everything to your stats. You will regen hp/mana faster, u will have a bigger mana pool to better perform in ganks, and u will be a bit beafier to take on a little bit more damage. So, It's a must.

4. After the core item, (which is your Perseverence, Boots and Ulti Orb), you can then decide on what final items you wanna have based on the judgement of the progress of the game.




This is the item build which i usually have ==>









D2. Walkthrough by game stages:

D2a. Early game: (Level 1-9)


This is the most important part of the game. Once u understand how pit lord is being played, you will be good to go.

Pit Lord is a strength hero, which has good hp.
He has 4 active spells which needs to use a lot of mana at an instance.
Before we can get to there, we need fast mana regen to buy all the items that help us achieve the above.

With that, we buy NOTHING when the game starts.

and your first item will be a VOID STONE.

After u have got your void stone, u can practically cast firestorm (level 2 onwards) on every creep wave.

If you are against nukers, or u are solo against 2 heroes, then just stand behind far far away, enough to get experience, and some creep kill. Just play safe, and farm from afar using your Firestorm. That's all that u have to keep in mind right now.

No rambo stuff. No Spartan stints.

Just Firestorm, and farm for your next item ==> Ring Of Health.






D2b. Mid game: (level 10-14)


Mid game starts when u have got your Perseverence, Ulti Orb and Boots (plus some tele scrols)


When u have got these items, U can (and should) go and help out in ganks.

Why u should be ganking? It's simple.

Because all your spells are for ganking.
Your Pit Of Malice is a wonderful disabling skill.
Your spells are all low in cooldown.
Your Firestorm / Expulsion is painful.

You just should help out in ganks and help your carrying teams mates so that they can farm to get better items.

How to gank?

1. Cast your firestorm + Expulsion + Pit Of Malice first.
2. You have to make your own judgement call on which spell to cast first. Difference situation calls for different combination.
3. After you've cast all your spells, just walk in and whack.
4. When your spells has cooldown, Rinse and Repeat step 1-3 again.


Easy, aint it?


All you have to keep in mind is,

ALWAYS CAST YOUR SPELLS FIRST BEFORE U RUN IN and engage with the enemies.

 




D2c. Late game: (level 15-25)


Now is the decision to whether be a tanker, or a damage dealer.

It's all up to you, and up to your game progress.

If your team needs a tanker, and doesn't have a strength hero, you have not much choice but to tank for them. For this, I would suggest that after your CORE items, you should quickly build up some defensive high end items.

Whenever i say CORE items, it means a Perseverence, Boots and an Ulti Orb.

With the Ulti Orb and Perseverence, you should be able to cast all your active spells at one short, and even some more once they are cooldown (if u manage your mana well).


So if u wanna be a tanker, and if the opposing team has a lot of spell caster, get a HEART, if they have more dps heroes, then get a Mekasm / Assault Cuirrass, depends on which item your team hasn't gotten yet.



But, if your team is doing well, and do not need a tanker, you can be a damage dealer then. Finish up your Perseverence to a BattleFury, and make your Ulti Orb into a Skadi.

With the Skadi in hand, u are practically a semi tank, while at the same time, capable of dishing out some respectable damage.







E. Conclusion


Pit is a very easy hero to use. Let's make an easy summary here:-

1. Early stage, concentrate on your farming with FIRESTORM CONSERVATIVELY.

2. Mid stage, AGGRESIVELY help out in GANKS.

3. End stage, push..... and always remember .............

4.
ALWAYS CAST ALL YOUR SPELLS FIRST BEFORE U RUN IN and engage with the enemies.

1 comment(s) | 393 view(s) | Static Link
DotA beta Tester
Posted by lionel319 @ Thu 09 Oct, 08, 10:12PM under Misc


Interested in becoming a beta tester for all future up coming maps?

Sign up here:-

 

http://www.getdota.com/contact/contact_type/BetaSignup

 

0 comment(s) | 71 view(s) | Static Link
DotA Map Version 6.55
Posted by lionel319 @ Wed 08 Oct, 08, 09:32AM under Map Version

 

Get it from http://www.getdota.com/

----------------------------------------------------------------

 

 

Version: 6.55.1
Category: Official Maps

Description:
---------------------
Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest

You can some specific item changes over at getdota.com/changelogs


0 comment(s) | 149 view(s) | Static Link
DotA latest 6.54b BUG! Ice Frog Mistake. The Range Problem!
Posted by lionel319 @ Mon 06 Oct, 08, 09:39AM under Map Version

DotA latest 6.54b BUG! Ice Frog Mistake. The Range Problem!

 

Free deso from Syla bear :p

 




 

0 comment(s) | 187 view(s) | Static Link
DotA-Roshan killed by axe lvl1!!
Posted by lionel319 @ Mon 06 Oct, 08, 09:32AM under Misc

 

DotA-Roshan killed by axe lvl1!!

 

 





 

1 comment(s) | 509 view(s) | Static Link | Rated:
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