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Enchantress - Aiushtha
Posted by lionel319 @ Thu 24 Sep, 09, 10:13PM under Sentinel Hero
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Here is the suggested skill build:

A. Skill Build

1.
Enchant
2.
Nature's Attendants
3.
Enchant
4.
Untouchable
5. Enchant
6. Impetus
7.
Enchant
8-10.
Untouchable / Nature's Attendants
11. Impetus
12-15.
Untouchable / Nature's Attendants
16. Impetus
17 - 25.
Untouchable / Nature's Attendants / Attribute Bonus



Brief explanation to skill builds:

The are basically 2 possibilities of playing the enchantress. 1st, either u go jungling, or if no one else wants solo, you take a solo lane.

No matter which choice u take, it is still very important to get Enchant as your first spell.

If you are jungling, immediately Enchant the highest level creep of the camp and start whacking the rest. If you are soloing in a lane, immediately Enchant the range creep, and use the range creep together with u, for last hitting.

Nature's Attendants is taken at level 2 just in case something abnormal happened, and at least u still have a heal to keep you in your lane, while u use your chicken to bring you clarity potions.

Untouchable is taken at level 4, not because it is useful, but rather, we needs to get this up as fast as possible. It's not that useful during early games as most of the damages comes from spamming spells, but we still need to get it max up pretty soon around mid game. Nature's Attendants mana consumption is way too taxing for you, and further more you don't need more than level 1 of it at early games. That's why Untouchable is taken here.

No matter how it goes,
Enchant should be max first, because it is your ganking and killing spell. As for Nature's Attendants and Untouchable, I will leave it for you to judge the game yourself. If you have lots of pure DPS enemy, then i would say up your Untouchable, if you got your Orchid very fast, then you shouldn't have problem using a level 4 Nature's Attendants. Read your game, study the enemy, and make your own judgement call here.



B. Item Build

Recommended Item Build:
Starting items:


That's all you need. You do not need to go back to base because you have Nature's Attendants. If you are out of mana, just send those clarity potions with your chicken.
Early game items:
Once you've got your bracers, you are practically quite beafy, and are capable of participating in ganks effectively. without much death (if you play carefully)
Core Items

These will be your core items (Orchid). Most of the time, you will be able to get your Orchid somewhere around mid game, where u have your level 2 Impetus, and a couple of levels of Nature's Attendants. You shouldn't have much problem with your mana at this time, and you should be able to help your team in DPS, and healing after the battle quite well.

Luxury Items

+ ==> or

If the game still hasn't come to an end, then you have a choice to choose. If your team needs more tanker, you can get a heart, and tank quite well together with your Nature's Attendants and Impetus. If your team needs more disabler/fire power, then Guinsoo is definitely the choice.


C. Walkthrough by game stages:

C1. Early game:

Your early game is broken into 2 choices. Either u are given a solo lane, or u are jungling. If you are given a solo lane, I would suggest that you play the safe game, focus on Enchant the range creep, and take all the last hit of the creep. But if you are jungling, then you already can start ganking, even as early as level 1. This depends on your luck too.
Whenever you get a good creep (a creep which has disable, furblog's thunder clap, centaur's hoof stomp, the other creep which can ensnare), ping your ally on that lane, and control your creep and disable the enemy. Even if you can't kill him, you should be able to damage/scare him, and give your ally in that lane to have an easier time in farming.
Your early game should end once you get your Impetus.



C2. Mid/End game:

This is where you shine. You should be actively looking for opportunities to gank. With your Impetus., 3-4 shots, and that'll be all it need to kill a full health intelligent/agility heroes. That's the main reason why You should be actively participating in ganks and help kill heroes. You have a slow spell, Enchant, and a healing spell which can heal your allies,Nature's Attendants , that is why u should roam around and help your team mates. Bring along at least a teleport scroll with you at all times. If you are lucky and got a useful creep beside you, it will be even more effective with the ganks. An additional disable is always welcome, not to even mention an AOE stun from the furblogs and centaurs.


D. Conclusion:
1. Roam the entire map.
2. Keep ganking and killing in Early/Mid games.
3. Stay with team and push.
4. Your greatest enemy of all time ==>
 




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