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Raigor Stonehoof - The Earthshaker
Posted by lionel319 @ Wed 15 Aug, 07, 09:24AM under Sentinel Hero
This blog has been viewed by 12071 visitor(s) EarthShaker's Guide ![]() ![]() ================================================================================ Quick Reference Section Skill Build: 1. Fissure 2. AfterShock 3. Fissure 4. AfterShock 5. Fissure 6. Echo Slam 7. Fissure 8. AfterShock 9. AfterShock 10. Enchant Totem 11. Echo Slam 12. Enchant Totem 13. Enchant Totem 14. Enchant Totem 15. Attribute Bonus 16. Echo Slam 17 - 25. Attribute Bonus Item Build: ![]() ![]() ![]() ![]() ![]() ![]() Final Item Build: ![]() ![]() ![]() ![]() ![]() ![]() ================================================================================ Table of contents: A. Introduction: Doom’s Basic Information B. Skill Build C. Item Build D. Strategy D1. Skill Analysis D2. Walkthrough by game stages: D2a. Early game D2b. Mid game D2c. Late game E. Conclusion A. Introduction: EarthShaker's Basic Information ![]() Range: 128 | | Move Speed: 290 | Primary: STR Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8 Damage: 46 - 56 | HP: 568 | Mana: 208 HP Regen: 0.9 | Mana Regen: 0.65 Attack Speed: 1.5 (+ 12% IAS) | Armor: 2.7 EarthShaker's Strength: 1. Great Disabler (3 stun spells) 2. Hero Killer 3. No problem farming EarthShaker's Weaknesses: 1. Avoid Silencer/Silencing spell at all cost. B. Skill build: Fissure (F) ![]() Slams the ground with the Raigor's mighty totem, causing the ground of around 1600 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds. Level 1 - 125 damage, 1 second stun. Level 2 - 175 damage, 1.25 second stun. Level 3 - 225 damage, 1,5 second stun. Level 4 - 275 damage, 1.75 second stun. Mana Cost: 125/ 140/ 155/ 170 Cooldown: 15 Enchant Totem (E) ![]() Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. Level 1 - 50% increased damage. Level 2 - 100% increased damage. Level 3 - 150% increased damage. Level 4 - 200% increased damage. Mana Cost: 50 Cooldown: 8 Aftershock (A) ![]() The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. Level 1 - 25 damage, .3 second stun. Level 2 - 45 damage, .7 second stun. Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun. Mana Cost: N/A Cooldown: N/A Echo Slam (C) ![]() Raigor sends shockwaves within 500 AoE shooting through the ground, dealing damage ricocheting to targets within 500 AoE for additional damage. Level 1 - 200 initial damage, 27 echo damage. Level 2 - 275 initial damage, 37 echo damage. Level 3 - 350 initial damage, 57 echo damage. Note: Enemy corpses can reflect echo damage, i.e. if Echo Slam is used in an area which 3 units and 2 corpses are present, each unit will receive the initial damage + 5 echo damage. Mana Cost: 145/205/265 Cooldown: 150/130/110 Here is the suggested skill build: C. Skill Build 1. Fissure 2. AfterShock 3. Fissure 4. AfterShock 5. Fissure 6. Echo Slam 7. Fissure 8. AfterShock 9. AfterShock 10. Enchant Totem 11. Echo Slam 12. Enchant Totem 13. Enchant Totem 14. Enchant Totem 15. Attribute Bonus 16. Echo Slam 17 - 25. Attribute Bonus Brief explanation to skill builds: 1. Fissure is you main skill, to harras, to wear down enemy's hp for the final kill, to farm, to escape gank, everything, all in one. 2. AfterShock Enhance your Fissure's damage is used correctly. 3. Enchant Totem is just for the extra stun + damage from aftershock. You can just take 1 level instead of getting all 4 level. 4. There shouldn't be any question on passing out Echo Slam. Why Fissure??? Fissure is a vary good farming skill. Once you have got your arcane ring, you can virtually cast it on every creep wave and clear creeps fast. How do you do that? 1. Hit the creep which is not targetted by your own creeps. 2. when 2 enemy creeps are in yellow, cast your FISSURE. 3. This is the important part. The best scenario is to hit your FISSURE so that i kills the 2 yellow creeps, and hit the range creep, and also hit the enemy hero, thus harrasing them as well. 4. Add another hit to the enemy range creep, and 'kaching'...... u've just earned yourself 3 creep kill in less than 5 sec. 5. Don't forget to refresh your Arcane ring whenever it is ready. Why no Enchant Totem early ??? Why take AfterShock first ??? Enchant Totem is just for the extra stun. During your early stage, your enchant totem hardly deals any significant damage. Compare to AfterShock, which gives you extra damage beside the fact that it is a passive spell, i believe AfterShock is a better choice to go. You don't need the extra stun, as u already have a very good one (FISSURE). Fissure + AfterShock, together with some clarity will help u farm better and faster on obtaining your MAIN items, which will be your Arcane Ring + Blink Dagger. Enhance totem won't be able to do that as effective as the formet mentioned. C. Item Build Recommended Item Build: Starting items: 1 ring of regen + 2 clarity potion 1. Arcane Ring 2. Blink dagger Brief explanation to item builds: 1. Start off with a 2 clarity and a ring of regen. You can also substitute your ring of regen with some tangos/sapphire instead. It's up to you, but i would suggest to get at least 2 Clarity potion. 2. your 1st main important goal is to quickly farm up to an arcane RING. Once you have this item, you will have no problem farming up to a blink dagger if everything goes well. 3. Blink Dagger is the most important item for you. Without it, your efficientcy will drop from 100 -> 10. No doubt. D1. Skill Analysis 1. How do you do your COMBO during Big Team clash / when u are trying to go for single/double/triple kill. This is the part where you have fun. You would need your Blink dagger for this. a. Try to wait for the correct timing. Best if u could at least blink into a huge group of enemy creeps together with the hero. b. Try to possition yourself so that u blink into and place where u can at least stun 2-3 enemy heroes. c. Once u blink in, quickly press C(echo slam) -> E(enchant totem) -> F(fissure) -> Arcane Ring Some people disagree that Echo slam should be cast first. Here's the reason why i cast Echo slam first. You might get stunned / silenced / anything could happened after u blink in, and if u dun cast Echo slam first, and accident happened (and yes , they do happen, often), u might get killed, without even be able to unleash your ulti. That is really a bad thing. So, Echo Slam should be casted first. The next thing to cast is Enchant Totem. why? Because, Enchant Totem gives you the extra time to think and see properly where and how u should cast your following spell to the best possible way, which is your FISSURE. You blink in, cast Echo slam, then without 2nd thought, u press E (enchant totem). Between the time u press "E" and "F", this gives your more than enough time to see, evaluate, think, and aim properly where u should cast your FISSURE effectively so that the enemy heroes won't be able to retreat/ enemy allies won't be able to reach the stunned heroes to help, etc ...
Like this post? Share it!D2. Walkthrough by game stages: D2a. Early game: Pick a side lane. If you can have a solo, it would be best. But if you couldn’t you can still live with it. At level 5, you should have already got your Fissure level 3. Do the farming trick like i said, hit the healthy creep, when 2 creeps turn yellow, cast fissure so that it kills the 2 yellow creeps, hit the range creep, and hit the enemy heroes. Consume your clarity potion. Once you hit level 6, If there is a chance, walk up / from behind when a fresh group of creeps arrive. Cast your Echo Slam, then immediately cast fissure. Make sure the enemy hero is within your AfterShock range so that your Echo Slam will be able to stun him and deal extra damage. Even if u won't be able to kill him, you would have gotten yourself all the creeps kill, and sent your enemy hero back. This would have bought you enough time to farm freely, and consume your last Clarity Potion. By the time he makes a come back, you should have gotten yourself your 1st important item, the Arcane ring (if u managed to kill him and get a 1st blood). D2b. Mid game: Mid game it your farming time, and ganking time. You should have gotted your Arcane ring by now. Farm hard on your lane. Remember the steps:- - Hit creep - Fissure creeps + range creep + Enemy hero - Hit range creep (u will get 3 creep kill per creep wave, AT LEAST) - Arcane Keep repeating ...... Once you've got your blink dagger, you can start help in ganks more effectively. You can also start go hunting and get kills more easily. D2c. Late game: Your role right now is to be your team's INITIATOR. You are the one that starts the fight in a battle. You team depends on your action to start a fight. You have to read you enemy's mind, know when is the right time to blink right in the middle and unleash all your spells to create havoc to them. Once you've done that, you will have to take and tank all the damage for your team so that your team mates can do the rest of the job. Most probable, u will die. E. Conclusion Earth Shaker is very fun to use. Get use to hearing these phrases like "Double Kill" ..... "Triple Kill" ....... HOLY SHIT !!!!!!! Comments and feedback are most welcome. ![]() Related Post / Replay / Video:- http://dota.textmalaysia.com/malaysia-semi-final-game-2-ksmy-vs-cybertime.html http://dota.textmalaysia.com/some-nice-videos.html |
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