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Terrorblade - The Soul Keeper (Version 6.27b)
Posted by lionel319 @ Wed 22 Feb, 06, 05:10PM under Scourge Hero
This blog has been viewed by 26299 visitor(s) ![]() Terrorblade - The Soul Keeper Range: 100 | | Move Speed: 320 | Primary: AGI Str: 17 + 1.9 | Agi: 22 + 3.2 | Int: 15 + 1.75 Damage: 48 - 54 | HP: 473 | Mana: 195 HP Regen: 1.01 | Mana Regen: 0.61 Attack Speed: 1.17 (+ 22% IAS) | Armor: 4.1 -------------------------------------------------------------------------------- ![]() Metamorphosis (T) Transforms Terrorblade into a powerful Demon with a ranged attack @ 500 range. Level 1 - Lasts 30 seconds. Level 2 - Lasts 40 seconds, 50 bonus hit points. Level 3 - Lasts 50 seconds, 100 bonus hit points. Level 4 - Lasts 60 seconds, 150 bonus hit points. Mana Cost: 125/ 115/ 107/ 100 Cooldown: 160 ![]() Soul Steal (E) Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second. Level 2 - Absorbs 40 hit points per second. Level 3 - Absorbs 60 hit points per second. Level 4 - Absorbs 80 hit points per second. Mana Cost: 45 Cooldown: 12 ![]() Conjure Image © Creates a copy of Terrorblade which deals damage. Lasts 30 seconds. Level 1 - Images deal 25% damage. Level 2 - Images deal 35% damage. Level 3 - Images deal 45% damage. Level 4 - Images deal 55% damage. Mana Cost: 70/ 85/ 100/ 115 Cooldown: 10 ![]() Sunder ® Sunder severs the soul from both Terrorblade and a target hero (or a hero image), then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes. Has a mini-stun effect. Level 1 - Range is 250, 33% hit point minimum. Level 2 - Range is 250, 28% hit point minimum. Level 3 - Range is 250, 23% hit point minimum. Mana Cost: 250 Cooldown: 120/ 100/ 80 -------------------------------------------------------------------------------- Overall Skill Built 1. Soul Steal 2. Conjure Image 3. Soul Steal 4. Conjure Image 5. Metamorphosis 6. Sunder 7. Metamorphosis 8. Conjure Image 9. Conjure Image (MAX) 10. Metamorphosis 11. Sunder 12. Metamorphosis (MAX) 13 - 15. Stats 16. Sunder (MAX) 17 - 23. Stats 24 - 15. Soul Steal Reasoning:- Q) Why only 2 level of soul steal? A) level 2 soul steal is enough for you to stay in your lane for as long as u want if you play safe and farm safe during early game. It heals 300hp, with a mere 45 mana cost. Overall Item Built ![]() ![]() ![]() ![]() ![]() Reasoning:- Q) Why no Dagon + Lothar build? Can instant kill ? A) This build, if facing experience team, won't do any help to your team. Just imagine, - when everyone in the opposing isn't crossing the river, what can you do? Go inside their territory and look for food? - when towards end game, how can u contribute towards your team when everyone pushes together, and they have wards? With these facts above, I really don't see a solid reason for getting the above mentioned items, unless you are playing against weaker enemy teams, or you want personal glory. Q) Skadi + Manta are orbs. They dun stack. A) Yes they do. There's a trick in getting Skadi without cancelling of your mana break. I'll teach you later. Q) Your items seems very expensive. A) It is just the best case situation. Butterfly is just a luxury. Your main item is Skadi + Manta. Both is only 12550, which is considered quite cheap compared to other builds. Q) Why your items?? What Butterfly/Skadi/Manta? A) Becuase those are the items which greatly benifit TB, as well as his IMAGES. - Butterfly (Evasion stacks with images. 25% evasion means 25% more hp. 50% IAS meaning more damage) - Manta (Images benefit from feedback, though only the melee images) - Skadi (+25 stats. Images only benefit from stats increase. Your images will be tougher) ------------------------------------------------------------------------------------------------ Early Stage (level 1-12) Skills:- 1. Soul Steal 2. Conjure Image 3. Soul Steal 4. Conjure Image 5. Metamorphosis 6. Sunder 7. Metamorphosis 8. Conjure Image 9. Conjure Image (MAX) 10. Metamorphosis 11. Sunder 12. Metamorphosis (MAX) Items:- 1. Ring Of Basilus 2. Boots 3. Diffusal Blade / 2 Ultimate Orb GamePlay:-att Before you leave. Get yourself a Ring Of Protection and Sobi Mask. That will make you a Ring Of Basillus. This is the only item which u really need to stay onto your lane for as long as you need. Just farm your way up to your items. Noticed that I put a choice between 2 ultimate orb or a diffusal blade. Reason being:- - If your team is doing fine, and everyone can hold on their stance firmly, I would suggest that you quickly farm up for your skadi, and thus in this case, go for the 2 ultimate orb. - If your team is having problem and already showing signs of struggling, I would suggest that you better farm up for a fast item so that you could be of some help in team clashes. Diffusal Blade will be the choice here. With feedback from TB and his images, and a nice purge, you will be able to offer some help to help you team to hold on their ground. (Please refer to the "Farming Method" section below for more details on how to farm and stay on your lane) End Stage (level 13-25) Skills:- 13 - 15. Stats 16. Sunder (MAX) 17 - 23. Stats 24 - 15. Soul Steal Items:- 1. Skadi 2. Manta 2. Butterfly GamePlay:- This is the time where most of the game would enter a HARD push in mid lane. With your items ready, you are really a force to be reckoned. - Nice hp, as a tank - High attack speed /damage, as a damage dealer - Strong pusher, for getting down towers and rax This is the time for you to push together with your team, and win the game. (Please refer to the "Pushing Method" section below for more details on how to push effectively) Farming Method During the early stage of the game, you are pretty weak, you need to farm hard for your items, and yes, TB is not meant for new players. He needs great control to be able for him to farm up to his items. - if you are against non nukers/stunners or only 1 nuker/stunner This will be much easier. Just go in for the last hit. Definitely, you will get harrassed by your opponent. Fear not. When you are low on health, fall back to your own range creep, and perform Soul Steal on the melee creep. - if you are against 2 nukers/stunners This will be a bit harder, but still, there is a way. Conjure Image, set your real TB to hotkey 2, and select all TB(the real one and all his images) to hotkey 1. Press 1 to select everyone, and go in for the last his. For this case, DO NOT Soul Steal, yet. Wait for the opponent creeps to push near your tower. While you are under your tower's protection, perform Soul Steal. It really doesn't matter if it were cancelled of by the enemy's stun. Soul Steal's cooldown is very fast, and the mana cost is pretty low. Perform it again and again until you reach full health. Something to take not though. I usually do not wait until my health is under orange/red before performing soul steal. I always make sure that my hp is at the yellow/green stage, so safety purposes. With 2 stunners/nukers with you, the risk is too much for you to take on during the early stage. Together with time, TB starts to grow stronger. Coupled with your main items, you will be able to call Conjure Images whenever the cooldown is done. This ensures that:- - You will be able to farm much more better, and faster - You will be able to avoid death more often. How to farm better with images? Easy. Like the above, select everything and hotkey them as 1. Direct everyone to force attack a particular unit. 9 out of 10 times, the gold will be yours. How To Farm Safely Farming is so important for TB as he really needs his items to make him shine. And therefore, I decided to come up with this part to help anyone who really has difficulty in farming up their items due to consistant death or ganks. From the snapshot above, I usually take the bottom lane when i am in Sentinel. This grant me fast access to the neutral creeps. Your main goal during early stage is just to do LAST HIT. Do not attack any creep more than once. Kill your own creeps whenever possible. The idea is to keep the creep clashes as close as possible to your tower. You see that 2 white arrors? That's the access path that enemy could get thru and ambush you. You should always keep an eye on the minimap. Whenever your creeps cross over any of the white arrors, and if you happen to see any hero missing from the minimap, I would suggest that you don't follow your creeps. Stay back and send your image to check and see whether is there any hero hiding behind the bushes. If there's no hero, u may command your images with you and farm for those neutral creeps camp, which i've circled it in white. It it useless for you to pursue with your creep wave at this time, as they are already near to the enemy tower. You hardly have any chance to do the last hit thing without risking being hit by the tower. Worst still if there's a stunner around and stun your there. so the best thing to do when your creeps have already crossed the river is just to farm those white circled neutral creep camps, together with your images. Just don't forget to send in your images to scout for any ambusher before you farm for neutral creeps. Once you see that your lane's creep wave started being pushed down near to your tower, you can now go back to your tower and start doing the last hit on enemy creeps again. When u run low on health, and enemy creeps have already croseed the river, you can heal yourself thru neutral creeps. Conjure image, send your image as your tank, and stand behind them and perform soul steal. The main important goal is, don't die !!! farm hard !!! Pushing Method I assume that during this stage, you must already have achieved your Manta + Skadi. People think that having manta + Skadi on TB will render his mana break useless. This is not true. If you pick up your Skadi when u are in RANGE form, you will stil get mana break regardless of what form you are in later on. Even your melee images will get the feedback. If that doesn't happen, do not panic. Just drop everything on the floor, turn metamorph, and pick up everything again. It should work. I normally save Metamorph for pushing, and thus, I use it sparingly. Normally, wherever I go, I will ensure that I always have an image or 2 with me all the time. This will ensure safety for you. With this in mind, let's go to hard core pushing. I assume that when you are together with your team in a 5v5 push, u already are having 1-2 image with you in melee form. Once you engage with the enemy, - immediately activate your manta style to create 2 more images. - Metamorph yourself - Conjure Image on yourself - Select everything and hotkey 1. - Force fire on the tower/building/rax/whatever thing you guys are breaking. Fear not. You are now a tanker. With you and another metamorphed image, it will be hard to tell which one is the real one. Even if the enemy is manage to tell, you still have your sunder with you. The best case of course is to sunder a full health enemy hero. But if that is not a possible option, then that is when your hotkey 1 comes into help. When you select all the TB with hotkey 1, u will be able to see thru your bottom of your screen. Definitely there will be some full health images. Immediately cast sunder on it, and you will be a green hp'ed TB again. That's the main reason why we get Manta + Skadi too, so as to beef up your hp, and bring forth the optimum results in sunder. Imagine this, - if your hp is 1000, and when u sunder at 230hp, you only gain +770hp - but when your hp is 3000, and when u sunder at 700hp, you gain a whole ton of +2300hp !!! It would be good if you are able to estimate before hand when will the team clash occur. If that's the case, then it would be wise to immediately metamorph yourself. keep on conjuring images when on your way to the enemy's base. By the time you reach there, you will be having 4 team mates with you, together with 3 metamorphed TB. I don't think anybody would dare to come near your team now Once your metamorph form expires and your turned back to melee form, and if your team is still pushing hard, immediately activates your manta style and force fire on the target again. Don't forget to always use your Conjure Image spell when the cooldown is ready. Replay terror.w3g ( 998.28k ) Number of downloads: 5This replay was by no mean a very good one. We won because the opposing team didn't gave much pressure on us. Nonetheless, it manages to show that the build for Skadi + Manta + Butterfly really does work, especially when applying a hard core push to get rid of towers/rax. Noticed carefully how the towers/rax are being brought down with brute force from all the images of TB. I Metamorphed TB, then conjure image on him, and with that, Manta. All in all, 5 images together with 4 team mates, we bring down the towers/rax of the bottom lane in one push. Another point that i would like to add is that, carrying a gem on TB, and calling an image on him will allow his image to have true sight. This was also performed during the replay on a stage whereby I scouted the mid lane for any remote mines. Towards the end, due to the fear of losing the gem, i bought wards instead. Conclusion This guide is by no mean a very detail guide, nor it be a very good guide. I admit the simplicity and brief walk through in it. The purpose of this guide is just to give the reader a cleare and better idea on how to maximise and use Terrorblade up to his optimum capability. With all his spells concentrating on images, we should utilise this benefit of his and bring to the utmost power upon all his images. Just my humble opinion. At least, that's the way how i play him. Comments and suggestions are most welcome. |
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Useful Links Sentinel Guides:- - Zues - Troll Warlord - Jah'Rakal Scourge Guides:- - Crixalis, Sand King - Bone Clinkz - Barathrum, Spirit Breaker - Terrorblade, Soul Keeper - Lucifer, Doom Bringer - Axe - Slithereen Guard - Sladar
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